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MMOexp: There\u2019s next to no sense of progression other
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    • Dernière mise à jour 23 juin 2024
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MMOexp: There’s next to no sense of progression other

Posté par Le Aventurine     23 juin 2024    

Corps

Live-service games also have an inherent problem. We play them too much. This is by design, of FIFA 24 Coins course, but I don’t think games are meant to keep our attention for this long. If 100-hour RPGs can start to drag by the endgame, what happens when you spend ten or 20 times as long playing a single game, dropping into samey matches over and over again? There’s next to no sense of progression other than through battle passes (which only offer cosmetic upgrades), no sense of improvement or empowerment. That feeling when you defeat a horde of enemies in the latter stage of an RPG, and think back to when just one of them would ruin your day in the first mission? There’s none of that with live-service.

via FromSoftware
When you play a game for 1,000+ hours, you notice every crack and every flaw. When your only motivation is to get a better skin or improve your K/D, you rarely get those serotonin boosts that make games fun. Winning a battle royale isn’t the same as beating Malenia, because you immediately jump into the next match and try to replicate the feat.

When you play games for this long, and when all they can offer is a fresh, shiny carrot to chase after, it’s understandable to feel defeated. It’s understandable to take to your community with your complaints. But that’s a sign to take a break. Games aren’t for grinding, they’re for fun. If you stop having fun, stop playing. You’ll thank me for it.

Ben Sledge | TheGamer The Challenges To Try In Career Mode In EA Sports FC 24 Nishant Thakkar | TheGamer Best Formations To Use In FIFA 24 Career Mode EA FC 24's Women In Ultimate Team Are Finally Succeeding EA FC 24's Women In buy EAFC 24 Coins Ultimate Team Are Finally Succeeding By Ben Sledge Published Mar 14, 2024
 

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