بلوق الرئيسية » جنرال لواء » Path of Exile developers say that development teams are less likely to tighten, but sometimes they are limited
Path of Exile developers say that development teams are less likely to tighten, but sometimes they are limited
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Path of Exile developers say that development teams are less likely to tighten, but sometimes they are limited

منشور من طرف xia yumin     ٢١ يوليو، ٢٠١٩    

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Chris Wilson, co-founder and lead developer of RPG Path Of Exile, gave a detailed account of the studio's current workload and priorities, including employee health and life balance. He wrote: "Some studios have their team working 14 hours a day to package patches, and each patch also needs to be fixed and improved." "I don't want me to run the company this way."

I can lag "we don't tighten" to become the badge of public relations pride. After reporting Epic Games' poor workplace practices to Path of Exile Currency help keep Fortnite's dominance constantly updated, Resawn, the studio of the competitive battle royale Apex Legends, said, "Oh, we don't." This means that you will make your sweet, sweet content slower, and almost all means that people's lives will not be destroyed. Very fair benefits.

“It’s opportunistic to mention this today. It doesn’t mean it’s not serious. Well, suppose Respawn treats employees better,” Alice said at the time. The same applies to this.

They don’t seem to find the most reasonable way in this latest alliance expansion.

Even if they don't adapt feedback from every small community, they are still on their own. A new alliance may be announced in POE Trade "three weeks", "focusing on repeatable fun, plus combat transformation has not only many goals but also improved the basic principles of the road to exile."

Despite this, the town's response has become very positive and maybe the most popular Reddit reading survey: "Please know that you can get our support. This not only helps employees - but it can also help you improve the terrible tightening in the industry. Mode. "Fingers cross.

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