THE ORIGINAL WORLD OF WARCRAFT
The most important thing about World of Warcraft Classic is his interface, the overall beauty, the system task is exactly the same as the NPC and the World of Warcraft in my memory, even the bugs in the game are preserved. The highly restored World of Warcraft classics allows players to return to the original game world again. After continuous maintenance and update, the game as a whole becomes more stable and smooth, which is an improvement that is worth encouraging, and the game itself is as close as possible to the original version. I have been playing World of Warcraft for 15 years, and I am worried that the original game is too simple. But the opposite is true: the difficulty of the classic version has made the old players very happy.
The game system is much simpler than the modern World of Warcraft - in battles, such as interruptions, cleaning/dissipating, or moving in order to avoid skills in the original game, there is no need to think too much - and in terms of talent selection, etc. It is much more complicated. If you find the game very difficult, you can use WOW Classic Power Leveling to help you upgrade the level.
At the very beginning of the game, killing monsters or killing enemies is very difficult, exactly the same as in my memory. First of all, the monsters become stronger than before, they are harder to kill than before, and they will not choose to escape in the face of the player's attack, and it will become more fierce to fight face-to-face with the players directly. So they often go beyond the players. The high hit rate has a meaningful change for being able to focus on monsters. Buying World of Warcraft Classic Gold now is 8% cheaper, which is very friendly for old players! Come and join.
Chat with other players and explore each other. It is known that they are still very different from the Warcraft in memory and the current Warcraft classics. They said that everything has become similar but still different. But there is actually a huge change in one element: the player himself.
Relatively speaking, as early as 2004, many of these players were children. Many of them now have their own children. When some areas of "World of Warcraft" become too crowded to allow players to get the tasks they need this week, they will choose to line up in the game so that everyone can get what they need in turn. monster. In a sense, it is the right thing to give up a little freedom so that everyone can spend a good time.
It was an adult act, trying to get rid of the chaos, which was not proven 15 years ago. At the time we were still young, the game was new, and if your hunter hits the target faster than my priest, you can usually get rewards. But this is too bad for me. Most players seem to want everyone to have the same good times as they are now, at least when they are released.