The only reason to wear a belt with 12 points is purely aesthetic; there is no other reason to do so. Having a belt with 12 potion slots is only useful if you want to make sure you have extra potions on hand in case of emergency.
When you get to the top of the building, however, the construction of the building begins to crumble around you. To put it mildly, when you're up against a boss, things get a little more complicated. When we deliver a powerful blow to our adversary.
However, we did have a couple of skeleton points in the first act, which is understandable given how early D2R Items PC was, and while she didn't completely eliminate them in the first act, she did so very quickly in the second and third acts, which is also understandable given how early it was. As the game progresses, the seriousness of this problem becomes more apparent to the player. Simply put, by the time you reach the blue zone of the game and the bailout, they will have completely destroyed your army, which appears to be made entirely of toothpicks and is incapable of defending itself against enemy attacks, as explained above.
Grim comes in handy at this particular time because I happen to have a hand that has three blood pathways in it. Using mudblood is not required in order to complete the quest; in fact, you can complete it without using any mudblood at all. You pair this with Curse, which is Iron Maiden, which is a damage-reflecting ability, to create a powerful combo. It is necessary to kill Diablo first, followed by Bale, both of whom are extremely time-consuming to defeat.
Nevertheless, all you have to do is slather on the grime and wait an inordinate amount of time, which is extremely difficult from a logistical standpoint, but it's worthwhile to get a shot because otherwise the film would have been fantastic. To begin, ensure that your Iron Maiden is currently on Diablo, followed by Bale, and so on and on.