World of Warcraft proved its excellent game quality when it was first released in 2004, attracting a large number of players from different regions around the world. It’s been 15 years now. During this time, World of Warcraft has undergone many updates and expansions. The background story has become more grand and complicated. Players sometimes need to go to other galaxies to fight the demons. Sometimes they need to repair broken pieces. The continent. Although WoW offers players a richer selection of content, a serious problem has gradually emerged - it has become uninteresting. All the players need to do is to challenge the dungeons and raids to get better armor and weapons, and then take advantage of them to face more difficult challenges until they can easily kill all the monsters in the game.
But Blizzard's WoW Classic, released on August 27, solves this problem, and it re-engages the player's attention in an unexpected way. While most MMORPG developers are busy adding new gameplay and new content to the game, Blizzard's WoW Classic has chosen to recreate an experience that otherwise might have been lost to the history books. From the market and players Their response is that their approach is successful: the release of WoW Classic has increased World of Warcraft subscriptions by more than two times, and all servers are filled with enthusiastic players. You can get a 8% extra offer to buy
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The development of things even exceeded the imagination of Blizzard. Even in the least populated server, players need to wait a few hours in the queue to return to Azeroth and start a new journey. Some top gamers have worked hard to compete for the world number, and Jokerd became the first player to reach level 60 in just four days. At the same time, other players are happily experiencing the social life of the game, they choose to fill up the speed, and carefully explore the interesting content they missed 15 years ago. World of Warcraft has won plenty of Golden Joysticks Awards in its time, but to keep a game thriving for years and then change the game again so many years later is something very few other developers could ever do.
It is worth noting that the contenders of this award have strong strength. As you can see, the nominees in this category were as diverse as the platform that plays host to them. Classic genres like Anno 1800's city builders and Age of Wonders: Planetfall's 4X strategy found themselves competing with emerging formats thanks to Slay the Spire's roguelike deckbuilding And Teamfight Tactics' autobattler. Global developers like Riot Games and Ubisoft sat alongside indie teams like Inkle (Heaven's Vault) and Terry Cavanaugh (Dicey Dungeons).
After more than a decade of renewal and expansion, the world of modern WoW is not the world we know, and Blizzard has made time back 15 years, giving us the opportunity to return to Azeroth and create a kind of Unprecedented experience and nostalgia.
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