But of course I am thinking there ought to
buy MaplestoryM Mesos a limit of chance to overlook, so we won't make thieves overly OP. While%chance overlook to % HP harm on other courses should be halved and for particular classes, cap may be between thief and other courses in general, those that have certain avoidability abilities.
And lastly, I presumed accuracy should provide us a prospect of coping on 1 point of harm on monsters with cancel weapon atk and cancel magic attack. With limit precision there should have a 10% chance to deal with damage, then for archers it ought to be a little higher since they have a lot of accuracy.
Ok now I'm done with my ideas concerning this present cap harm system and problems it could bring. Also done to suggest some stuffs to balance classes and to bring RPG facet. In addition, I want decent skills from possible system being deleted!! Since it really doesnt help. We have classes with these buffs x.x
Don't forget guys, this really is a MMORPG!!!! Which comprises RPG And play with this game for pleasure please by appreciating all contents that the match offers.Your thought about the present cap damage guys? And about course rebalance? Any suggestions to correct those issues? Should Nexon be stricted with people who break ToS? What do you consider stats generally, such as all harm system?
You are welcome to leave positive comments here. If you don't agree with my main article or alternative player opinions, please don't attack them and be more constructive. Particular classes have way too many lines, especially Wild Hunter with 3 lines of Hurricane, therefore we might think about reducing amount of lines to make it even more fair.Final EDIT: If we can decrease pay2win aspect and promoting RPG aspect more, we could significantly decrease the amount of illegal transactions.
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